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STRIKES & DEEDS

STRIKES AND DEEDS

The Strikes and Deeds system is how we keep track of a character's place on the rehabilitation cycle. To be increased in stage a character must incur 5 strikes, to be reduced from their current stage they must earn 10 deeds.

STRIKES

Each participant will move to the next stage of the rehabilitation program after gaining 5 STRIKES. Different offenses warrant a different number of strikes, a guideline is as follows:
 

ONE STRIKE -

  • Disorderly conduct 

  • Breaking/Damaging syndicate property  

  • Being rude to Margo repeatedly 

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TWO STRIKES -

  • Assaulting another participant 

  • Harassing another participant

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THREE STRIKES -

  • Attempts to escape 

  • Attempted murder of a participant

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A participant can ask Margo how many strikes they have at any time. Initial strikes are generated via a roll in the discord server. 

Future Glitch

DEEDS

It is easier to gain a Stage than be reduced, this is why so many have been stuck on the same stage for so long. The stages are reduced after 10 good deeds are completed.

 

Good deeds are essentially acts which showcase a redeemable quality. Tasks will be set by Margo randomly (We will roll for whom we target) to allow participants the chance to choose to do wrong for a reward (and take the punishment regardless), ignore the task, or do good for a reward.

 

Tasks will be the fastest way to gain good deeds! Participants at stage 0 will gain fancy things as rewards!

 

Participants at stage 0-4 will have to complete additional good deeds for each strike they have. Eg. If you have 4 strikes and 3 good deeds you would need to complete 11 deeds to be reduced.

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A participant can ask Margo how many deeds they have at any time. Initial deeds are generated via a roll in the discord server.

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